/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Sweetkr
 */
public class SM_CUSTOM_SETTINGS extends AionServerPacket {

    private Integer obj;
    private int unk = 0;
    private int display;
    private int deny;

    public SM_CUSTOM_SETTINGS(Player player) {
        this(player.getObjectId(), 1, player.getPlayerSettings().getDisplay(), player.getPlayerSettings().getDeny());
    }

    public SM_CUSTOM_SETTINGS(int objectId, int unk, int display, int deny) {
        obj = objectId;
        this.display = display;
        this.deny = deny;
        this.unk = unk;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(obj);
        writeC(unk); // unk
        writeH(display);
        writeH(deny);
    }
}
